Linking a skill that applies an ignite with Increased Duration Support Increased Duration Support Support, DurationĬost & Reservation Multiplier: 140% Requires Level 31 Supports any skill with a duration.
or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. +(0-10) to radius Place into an item socket of the right colour to gain this skill. Other effects on Cursed enemies expire 40% slowerĬursed Rare and Unique Enemies have (10-14)% less Action SpeedĬurse gains 10 Doom per second if you Cast this Spell yourself Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Effect of Curse Curse has 2% increased Doom gain rate 1% increased Curse Duration Base duration is (5-5.95) secondsĬursed Normal and Magic Enemies have (20-29)% less Action Speed Radius: 22 Requires Level 24 Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. Increasing the duration of the Ignite, either via Temporal Chains Temporal Chains Spell, AoE, Duration, Curse, Hex Therefore, over the base duration the target will take 200% of the base damage dealt. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second. The base duration of ignite is 4 seconds. Resistance modifiers like penetration do not affect the chance to ignite. , do not hit and therefore cannot inflict ignite. Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased totem life 2% increased Totem Duration 1% increased Damage +0.1 to maximum number of Summoned Totems Totem lasts 8 secondsĭeals (29.4-2459.5) Base Fire Damage per second Enemies near either end of a beam also suffer burning damage. Damage over time effects, such as Searing Bond Searing Bond Spell, Totem, FireĬast Time: 1.00 sec Requires Level 12 Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. , or the Elemental Conflux buff can change which damage types are able to inflict ignite. You'll wish the lightning strike had killed you.
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Your Lightning Damage can Ignite When your skin sloughs, and your blood cooks, (4-6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy RecentlyĪdds (1-3) to (62-70) Lightning Damage to Hits against Ignited Enemies +(20-30)% to Fire and Lightning Resistances Opal Ring Requires Level 80 (15-25)% increased Elemental Damage (40-45)% increased Mana Regeneration Rate Your Cold Damage can Ignite Giant's blood you cannot tame,Īs wild as an unwatched flame. Reflects 10 Cold Damage to Melee Attackers
From 'The Three Dragons' by Victario of Sarn, Hrimburn HrimburnĮvasion: (86-98) Requires Level 24, 17 Dex +(20-30) to StrengthĪdds (5-7) to (13-15) Cold Damage to Spells and Attacksĥ0% of Physical Damage Converted to Cold Damage Your Lightning Damage can Freeze but not Shock "The ice seared his naked feetīut it was the flames upon his lover's face Your Cold Damage can Ignite but not Freeze or Chill Your Fire Damage can Shock but not Ignite By default, only fire damage is able to inflict ignite, but certain equipment such as The Three Dragons The Three DragonsĮnergy Shield: 22 Requires Level 35, 40 Dex, 40 Int +(26-30)% to all Elemental Resistances Critical strikes inherently have a 100% chance to ignite. A hit of damage that has a chance to ignite is capable of inflicting ignite.